
Instead you cannot even run the last layer in a new container if using buildx with foreign architectures. Imagine only how helpful it would be, if docker simply dropped you into a shell once a command failed. In many ways building docker containers feels just as frustrating as building and testing live embedded systems. However nothing could be more crippling to a developer than being unable to directly inspect a broken environment. Docker wants Dockerfiles to be reproducible and not changed arbitrarily by convenient user input. I used this random post for reference to the Xbox button names (lb is L1, lt is L2, back means select and so forth).ĭear Friends and Family, Build instances don't allow for debugging with interactive console You can then use "wine control" to disable the hardware controller in wine.

Here is the command with the mapping for my controller: xboxdrv -evdev /dev/input/by-id/usb-Gasia_Co._Ltd_PS_R_Gamepad-event-joystick -evdev-keymap BTN_DPAD_UP=lb -evdev-keymap BTN_DPAD_DOWN=lt -evdev-keymap BTN_DPAD_RIGHT=rb -evdev-keymap BTN_DPAD_LEFT=rt -evdev-keymap BTN_TL2=back -evdev-keymap BTN_TR2=start -evdev-keymap BTN_THUMBR=a -evdev-keymap BTN_THUMBL=b -evdev-keymap BTN_START=x -evdev-keymap BTN_SELECT=y -evdev-keymap BTN_TL=tl -evdev-keymap BTN_TR=tr -evdev-keymap BTN_NORTH=du -evdev-keymap BTN_SOUTH=dd -evdev-keymap BTN_WEST=dl -evdev-keymap BTN_EAST=dr -evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2 -axismap -Y1=Y1,-Y2=Y2 -mimic-xpad -trigger-as-button -deadzone 4000 -deadzone-trigger 15% -force-feedback # -silent

#Lead.in thick gpass install#
In order to fix this, you can install the package "xboxdrv", which will emulate an Xbox controller and allows for remapping.

The buttons are all jumbled up and some Windows games don't even allow for remapping them. I got this old Chinese "Gasia Co.,Ltd" 054c:0268 PS3 controller.
